A multi-layered 'meta-game' that weaves together all lab disciplines. Kids embark on a journey where math (Ants & Apples) and vocab (Lexicon) are integrated into a larger narrative. Peppered with strategy breaks (FourSight, Sudoku) to create a high-value education experience that feels like pure adventure.
Evolve the chemical balance gauges into a cleaner, more interactive experience. Focus on fun visuals and potential "action recommendations" based on the levels shared by the kids.
Build out a comprehensive, step-by-step tutorial system for the Abacus tool. Transition it from a simple simulator into a guided learning platform for mental math.
A total UX/UI overhaul for the Mancala game. Focus on fluid animations, tactile feedback, and making the interface feel more immersive and fun to play.
Drag and rotate geometric shapes to fill a target silhouette outline. Builds spatial reasoning and patience — feels satisfying when pieces snap together cleanly.
Move a stack of rings from one peg to another, never placing a larger ring on a smaller one. A pure sequential logic puzzle that scales naturally from 3 to 7 discs.
Toggle grid tiles to turn all lights off — each press flips the tile and its neighbors. Deceptively simple to understand, genuinely hard to solve. Great for pure logic development.
Rearrange scrambled letters to form a valid word. Drag-and-drop interface with tiered difficulty by word length and frequency. Natural complement to the Lexicon vocabulary work.
A word ladder game inspired by Weaver where you transform a start word into an end word by changing one letter at a time, with each intermediate step being a valid word.
The current implementation needs a lot of work. Goal: Simplify the logic flow and add more visual "payoffs" for successful code blocks to keep young learners engaged.
These tools are currently hidden from the main menus until they reach beta stability:
High-compute projects that remain off-GitHub but need internal iteration: